WEAPONFILE\displayName\Vistic Bow\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\projectile\weaponClass\rifle\penetrateType\small\impactType\rocket_explode\inventoryType\primary\fireType\Single Shot\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\600\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0\ammoName\bow_mp\maxAmmo\6\startAmmo\6\clipName\\clipSize\1\shotCount\1\dropAmmoMin\0\dropAmmoMax\0\reloadAmmoAdd\0\reloadStartAdd\0\damage\150\minDamage\0\meleeDamage\150\maxDamageRange\0\minDamageRange\0\playerDamage\0\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.75\fireDelay\\meleeTime\1\meleeChargeTime\1\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\0.6\reloadEmptyTime\0.6\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0.5\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.6\raiseTime\1\altDropTime\0.6\altRaiseTime\1\quickDropTime\0.6\quickRaiseTime\1\firstRaiseTime\1\emptyDropTime\0.6\emptyRaiseTime\1\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\1\standMoveU\-1.7\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\6\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.6\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.15\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\65\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\8\hipSpreadDuckedMax\8\hipSpreadProneMax\8\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\0\hipGunKickPitchMax\0\hipGunKickYawMin\0\hipGunKickYawMax\0\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\0\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\hipViewKickPitchMin\25\hipViewKickPitchMax\45\hipViewKickYawMin\35\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\25\adsViewKickPitchMax\45\adsViewKickYawMin\35\adsViewKickYawMax\-35\adsViewKickCenterSpeed\1000\swayMaxAngle\5\swayLerpSpeed\4\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.3\swayVertScale\0.5\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.25\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\reticle_flechette\reticleSide\\reticleCenterSize\32\reticleSideSize\24\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_storm_bow\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\worldmodel_storm_bow\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_storm_bow_idle\emptyIdleAnim\viewmodel_storm_bow_idle\fireAnim\viewmodel_storm_bow_fire\lastShotAnim\viewmodel_storm_bow_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_storm_bow_reload\reloadEmptyAnim\viewmodel_storm_bow_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_storm_bow_pullout\dropAnim\viewmodel_storm_bow_putaway\firstRaiseAnim\viewmodel_storm_bow_pullout\altRaiseAnim\\altDropAnim\viewmodel_storm_bow_putaway\quickRaiseAnim\viewmodel_storm_bow_pullout\quickDropAnim\viewmodel_storm_bow_putaway\emptyRaiseAnim\viewmodel_storm_bow_pullout\emptyDropAnim\viewmodel_storm_bow_putaway\sprintInAnim\viewmodel_storm_bow_sprint_in\sprintLoopAnim\viewmodel_storm_bow_sprint_loop\sprintOutAnim\viewmodel_storm_bow_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_storm_bow_fire\adsLastShotAnim\viewmodel_storm_bow_fire\adsRechamberAnim\\adsUpAnim\viewmodel_storm_bow_ads_up\adsDownAnim\viewmodel_storm_bow_ads_down\viewFlashEffect\\worldFlashEffect\muzzleflashes/beretta_flash_wv\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\storm_bow_fire_npc\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_usp_45\killIcon\hud_icon_usp_45\dpadIcon\\ammoCounterIcon\hud_icon_usp_45\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\pistol_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\8\adsDofEnd\12\rocketModel\\guidedMissileType\None\parallelDefaultBounce\0.25\parallelBarkBounce\0.25\parallelBrickBounce\0.25\parallelCarpetBounce\0.25\parallelClothBounce\0.25\parallelConcreteBounce\0.25\parallelDirtBounce\0.25\parallelFleshBounce\0.25\parallelFoliageBounce\0.25\parallelGlassBounce\0.25\parallelGrassBounce\0.25\parallelGravelBounce\0.25\parallelIceBounce\0.25\parallelMetalBounce\0.25\parallelMudBounce\0.25\parallelPaperBounce\0.25\parallelPlasterBounce\0.25\parallelRockBounce\0.25\parallelSandBounce\0.25\parallelSnowBounce\0.25\parallelWaterBounce\0.25\parallelWoodBounce\0.25\parallelAsphaltBounce\0.25\parallelCeramicBounce\0.25\parallelPlasticBounce\0.25\parallelRubberBounce\0.25\parallelCushionBounce\0.25\parallelFruitBounce\0.25\parallelPaintedMetalBounce\0.25\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.25\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.25\perpendicularFleshBounce\0.25\perpendicularFoliageBounce\0.25\perpendicularGlassBounce\0.25\perpendicularGrassBounce\0.25\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.25\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.25\perpendicularPaperBounce\0.25\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.25\perpendicularSnowBounce\0.25\perpendicularWaterBounce\0.25\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.25\perpendicularPlasticBounce\0.25\perpendicularRubberBounce\0.25\perpendicularCushionBounce\0.25\perpendicularFruitBounce\0.25\perpendicularPaintedMetalBounce\0.25\projectileLifetime\5\projectileModel\codol_bow_projectile\projExplosionType\rocket\projectileSpeed\1500\stickiness\Don't stick\projImpactExplode\1\projExplosionSound\artillery_impact\explosionRadius\500\explosionRadiusMin\250\explosionInnerDamage\50\explosionOuterDamage\20\hideTags\\notetrackSoundMap\r_first storm_bow_clipin
r_fire storm_bow_fire
r_clipin storm_bow_clipin