WEAPONFILE\weaponType\projectile\weaponClass\grenade\impactType\grenade_explode\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\China Lake\AIOverlayDescription\\modeName\\playerAnimType\m203\gunModel\t5_weapon_ex41_viewmodel\gunModel2\viewmodel_M4m203_mp_brock\gunModel3\viewmodel_M4m203_mp_bshdwl\gunModel4\viewmodel_M4m203_mp_bwmrpt\gunModel5\viewmodel_M4m203_mp_cmdtgr\gunModel6\viewmodel_M4m203_mp_stagger\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\isHandModelOverridable\0\idleAnim\viewmodel_ex41_idle\emptyIdleAnim\viewmodel_ex41_idle\fireAnim\viewmodel_ex41_fire\lastShotAnim\viewmodel_ex41_fire\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_ex41_reload_loop\raiseAnim\viewmodel_ex41_pullout\dropAnim\viewmodel_ex41_putaway\firstRaiseAnim\viewmodel_ex41_first_raise\altRaiseAnim\viewmodel_ex41_pullout\altDropAnim\\quickRaiseAnim\viewmodel_ex41_pullout_quick\quickDropAnim\viewmodel_ex41_putaway_quick\emptyRaiseAnim\viewmodel_ex41_pullout\emptyDropAnim\viewmodel_ex41_putaway\sprintInAnim\viewmodel_ex41_sprint_in\sprintLoopAnim\viewmodel_ex41_sprint_loop\sprintOutAnim\viewmodel_ex41_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ex41_fire\adsLastShotAnim\viewmodel_ex41_fire\adsUpAnim\viewmodel_ex41_ads_up\adsDownAnim\viewmodel_ex41_ads_down\moveSpeedScale\0.8\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\135\meleeDamage\135\fireDelay\0\meleeDelay\0.13\meleeChargeDelay\0.16\fireTime\1\meleeTime\0.8\meleeChargeTime\1.16\reloadTime\1\reloadShowRocketTime\0\reloadAddTime\0.45\dropTime\1\raiseTime\1.3\altDropTime\0\altRaiseTime\0.7\quickDropTime\0.25\quickRaiseTime\0.65\firstRaiseTime\1.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.4\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.5\adsZoomFov\55\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\240\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\5\hipSpreadDuckedMin\3.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\6\hipSpreadProneMax\6\hipSpreadDecayRate\2.5\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2.3\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\1.7\adsIdleAmount\25\hipIdleAmount\15\hipIdleSpeed\5\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2500\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\100\hipViewKickPitchMax\150\hipViewKickYawMin\-50\hipViewKickYawMax\-80\hipViewKickCenterSpeed\1500\swayMaxAngle\4\swayLerpSpeed\4\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\4\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_china_lake\killIcon\hud_china_lake\dpadIcon\\ammoCounterIcon\hud_china_lake\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\ShortMagazine\flipKillIcon\0\worldModel\t5_weapon_ex41_world\worldModel2\weapon_m4m203_mp_brock\worldModel3\weapon_m4m203_mp_bshdwl\worldModel4\weapon_m4m203_mp_bwmrpt\worldModel5\weapon_m4m203_mp_cmdtgr\worldModel6\weapon_m4m203_mp_stagger\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\ammoName\m203 china lake\maxAmmo\50\startAmmo\10\clipName\china_lake\clipSize\10\dropAmmoMin\2\dropAmmoMax\2\viewFlashEffect\muzzleflashes/m203_flshview\worldFlashEffect\muzzleflashes/m203_flshview\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\\fireSound\wpn_china_lake_fire_npc\fireSoundPlayer\wpn_china_lake_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m203_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m203_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\bounceSound\projectile_bounce\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\0\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\\boltAction\1\aimDownSight\1\rechamberWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\1\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\1\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\-2\proneOfsR\0\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\300\explosionInnerDamage\155\explosionOuterDamage\25\damageConeAngle\180\projectileSpeed\2400\projectileSpeedUp\10\projectileActivateDist\375\projectileLifetime\30\projectileModel\projectile_m203grenade\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\impacts/dudimpact_m203\projDudSound\grenade_bounce_flesh\projImpactExplode\1\projTrailEffect\smoke/smoke_geotrail_m203\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\1\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\14\requireLockonToFire\0\fireType\Single Shot\segmentedReload\1\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locGun\0\locLeftFoot\1\locLeftLegLower\1\locLeftLegUpper\1\locRightFoot\1\locRightLegLower\1\locRightLegUpper\1\reloadStartAdd\1\rechamberAnim\viewmodel_ex41_rechamber\reloadStartAnim\viewmodel_ex41_reload_in\reloadEndAnim\viewmodel_ex41_reload_out\adsRechamberAnim\viewmodel_ex41_rechamber\reloadEmptyTime\1\reloadStartTime\2\reloadStartAddTime\1.3\reloadEndTime\1.1\rechamberTime\2.05\rechamberBoltTime\0\stickiness\Don't stick\fuseTime\0\aiFuseTime\0\hideTags\\notetrackSoundMap\fly_ex41_shell_in fly_ex41_shell_in
fly_ex41_sight_up fly_ex41_sight_up
fly_ex41_pull fly_ex41_pull
fly_ex41_push fly_ex41_push
melee_knife_stab melee_knife_stab