//******************************************************************************

//  _____                  _    _             __

// |  _  |                | |  | |           / _|

// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___

// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \

// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/

//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|

//       | |               We don't make the game you play.

//       |_|                 We make the game you play BETTER.

//

//            Website: http://openwarfaremod.com/

//******************************************************************************

// MATCH OPTIONS

// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES

//******************************************************************************

// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)

// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.

//******************************************************************************



//******************************************************************************

// READY-UP SETTINGS

//******************************************************************************



// Enable ready-up period so players need to confirm they are ready to start the match

// 0 = Disabled (default), 1 = Enabled

set scr_match_readyup_period "0"



// Enable ready-up period again after switching sides

// 0 = Disabled (default), 1 = Enabled

// set scr_match_readyup_period_onsideswitch "0"



// Disable the players' weapons during the ready-up period

// 0 = Disabled (default), 1 = Enabled

// set scr_match_readyup_disable_weapons "0"



// Show mod files checksum during the ready-up period to all the players

// 0 = Disabled (default), 1 = Enabled

// set scr_match_readyup_show_checksums "0"



// Interval in seconds to show the checksums to the players during the ready-up period

// Allowed values: 5-120 (defualt is 30)

// set scr_match_readyup_show_checksums_interval "30"



// Force a match start after this time even if players don't ready up

// 0 = Disabled (default), > 0 - 1440 = Time in minutes

// set scr_match_readyup_time_match "0"



// Force a round start after this time even if players don't ready up

// 0 = Disabled (default), > 0 - 1440 = Time in minutes

// set scr_match_readyup_time_round "0"



// Uses public mode. No /record match or server password missing reminders are shown.

// 0 = Disabled (default), 1 = Enabled

// set scr_match_readyup_public "0"





//******************************************************************************

// STRATEGY TIME SETTINGS

//******************************************************************************



// Activate a strategy time before each round (strategy time can be skipped if all

// the players in the server decide to bypass it)

// 0 = Disabled (default), 2.5 - 60 = Time in seconds for the strategy time

set scr_match_strategy_time "10"



// Allow players in the server to bypass the strategy time

// 0 = Disabled, 1 = Enabled (default)

// set scr_match_strategy_allow_bypass "1"



// Show in the scoreboard with a green sign which players have bypassed the strategy time

// 0 = Disabled, 1 = Enabled (default)

// set scr_match_strategy_show_bypassed "1"



// Allow player to change directions during the strategy time

// 0 = Disabled (default), 1 = Enabled

set scr_match_strategy_allow_movement "1"



// Value in seconds for players to get ready once strategy time is over

// Allowed values: 0.5-5.0 (default is 1.5)

set scr_match_strategy_getready_time "0.5"







//******************************************************************************

// TIMEOUT SETTINGS

//******************************************************************************



// Amount of timeouts for each team

// 0 = Disabled (default), 1-5 = Amount of timeouts each team can call

// set scr_timeouts_perteam "0"



// Duration of each timeout (timeouts can not be canceled once called)

// Allowed values: 15-300 (default is 30)

// set scr_timeouts_length "30"



// Only the following GUIDs will be able to call timeouts (separate by semicolon). 

// This one has priority over scr_timeouts_tags (default is empty).

// set scr_timeouts_guids ""



// Players must have this tag to be able to call timeouts (separate tags with a space).

// set scr_timeouts_tags ""







//******************************************************************************

// GUID CONTROL SETTINGS

//******************************************************************************

// Checks for players' GUIDs to see if they have been registered to play the

// current tournament

// 0 = Disabled (default), 1 = Enabled (check-in mode), 2 = Enabled (control mode)

// During the check-in mode, the module will log entries starting with the string

// GCS in the games_mp.log containing the player's name and their GUID.

// In control mode, players that have not been entered in the allowed variable 

// will be disconnected from the server.

// set scr_guidcs_enable "0"



// GUIDs that have been checked-in separated by semicolon (multiple lines allowed)

// set scr_guidcs_allowed_1 ""